BRIDGES README file

Firstly I must point out that this is an alpha release of the map (unfinished) and there WILL be errors in it.
However...it should run

I would be very appreciative if you can mail suggestions for improvements, errors discovered etc. to me so that 
we can end up with something half way decent. email: bridges@ddtp.vispa.com

Map details:

The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train.
Trouble is that the Allies are on to them!

The map is a linear map made up of 4 open areas connected by road and rail tunnels. 
The objectives are vehicles; the Spares Truck and the Train. Axis have to take the Spares Truck across the map to the Train 
which can then be fixed. Then they must get the Train back across the map to the cargo to win.
At roughly half way across the map there is a command post that both teams can destroy/construct.
In both middle sections of the map are capturable spawn flags.

Gameplay:

The vehicles are the main objectives for the level and the gameplay should follow these, but the winning team will may well 
be the controller of the forward spawn points.
Capturing the forward flags is essential to be able to control the middle areas of the level; to allow/obstruct progress/access to/of the vehicles.
Forward spawn locations: The Boathouse and The House -  the Boathouse is at gamestart Allied and the House is at gamestart Axis.

Time Limit:  30 minutes (at present)
Ideal team size:  don't know - about 10 a side? (map holds spawn entities for 64 players)
Modes supported:  objective

Credits:

Thanks are in order to a good few - to the developers/creators of RTCW, ET, RADIENT, Easy gen 
.... a long list. Thanks all for the brilliant work, resulting toys and tools - top notch 

Thanks to those from the Splash Damage ET level design forum for their patience and help.

Very big thanks to Chruker who helped me with loads of entity/script nightmares
Very big thanks to Schaffer who made the Bridges Command Map and for his eye for detail

..to the long suffering girlfriend/computer widow... ooops :)



 

